Gamification and Game-Based Learning Certificate

A series of 4 sessions.

There are no remaining 2024 course dates. Join our 'Stay Informed' list and we'll let you know when 2025 dates are available.

Register Early! Course size is limited.

Certificate Overview

Certificate Overview

This interactive certificate is dedicated to leverage the power of gamification and game-based learning to help you achieve your business objectives. BOTH have been popular for the last decade and will remain in trend in the future and BOTH are effective to motivate players AND are accessible in terms of cost and implementation. Many confuse these two terms to mean the same thing. BUT there are essential differences between gamification and game-based learning that will help you make the best choice for your eLearning and other adult learning programs. This certificate is designed to bring out the best of you and your team. We provide a fully loaded experience where you will learn through interaction.

You'll work on your own eLearning, ILT, vILT, or hybrid project and actively participate in crafting new ideas and explore the possibilities of how to apply game-like thinking to increase learner engagement, comprehension, retention, and sustain motivation.

By the end of this certificate, you will draft business goals and learning objectives, design learner personas, create prototypes, playtest, assess best practices, and demonstrate applied competence in the application of game-based learning and gamification design to real-life talent development programs. You will also receive unique and valuable job aids and see multiple examples so that you can hit the ground running at the end of the program.

In this certificate, you will learn how to gamify their training, step-by-step. Zoom will be used as the course platform but no additional coding or software is required.

Bonus Items: 

You will receive Gamification and Game-Based Learning Design documents, a Pirate Tales Treasure Map, and a Deliberate Fun Game Design Card Deck.

Course Details

Pre-Certificate and/or Interim Assignments:
There will be 2-hours of interim assignments between each session.

You must have completed development or delivery of at least one instructor-led, e-learning, or blended training solution. No coding skills are required.

Who Should Attend:
Those on the front-line of designing, developing, writing, and delivering adult education, corporate training, or HR compliance through instructor-led, e-learning, and blended methods.

Course Objectives

In this certificate course you will:

  • Learn the basics of game design and explore popular game mechanics.
  • Practice a "Fail Fast, Fail Often" development mentality by iterating, playtesting, and receiving feedback from other teams.
  • Discover the value of capitalizing on using proven game designs for educational content.
  • Identify who will be playing your game (target audience), define your measurable business objectives and how gamification will help you to achieve your objectives.
  • Write measurable business goals.
  • Understand the basics of matching game mechanics to player motivators to trigger your players to act.
  • Frame your quest and name characters in spellbinding bits of lore and story.
  • Use the Story Board Starter Shortcut to create an epic adventure.
  • Build the right mix of ingredients in your learning activities to allow your participants to acquire knowledge and skill, rather than merely receive and memorize information.
  • Determine the game elements you will use (points, badges, leaderboards, etc.) and implement game mechanics to motivate your players.
  • Create an overall design that appeals to different senses and tie everything back to the other quests in the design. documents
  • Craft Learner Personas.
  • Create rapid prototypes.
  • Playtest for timing, engagement, flow, and feedback.

Course Materials

You will receive a Game Design Document to help you design and organize your projects. You’ll also receive an assortment of design templates and tools to use as you design and develop your game-based learning and gamification for learning projects such as:

  • Gamification Design Document
  • Pirate Tales Treasure Map
  • Deliberate Fun Game Design Card Deck
  • Totally Awesome Training Activity GuidePut Gamification to Work for You eBook
  • Learner Persona Design Tool
  • Story Board Starter Shortcut
  • 101 Game Mechanics Starter List
  • Playtest Questionnaire Template
  • Action Plan
  • Digital Badges


This course is for learning professionals who want to create and deliver programs with impact. Whether you are a training manager, trainer, manager who trains, instructional designer, or HR professional, if you are interested in making sure what you design or facilitate is focused on what matters, that your participants are engaged throughout the process, and that when they leave they are able and willing to do what it takes to apply what they have learned and experienced back at work effectively, this program is for you. No coding skills are required.

Instructional Approach:

  • Live, online sessions with Gamification Master Craftsmen
  • Group discussions and chats
  • Videos, white papers, other ancillary tools
  • Guild challenges
  • Individual project work for immediate application

Session 1
Team up to Brainstorm and Play

  • Experience different types of quick games to get a seed of an idea for what kind of game you want to create.
  • Randomly select a game with a subject, a base set of rules, and explore applying game design principles to modify the rules to fit a particular subject matter.
  • Build a world that includes a rich backstory.
  • Draw maps and name characters from bits of lore and story.
  • Sketch or find low-resolution images of how things will look (game board, unique pieces, cards, etc.)
Session 2
Outline and Playtest Your Game Ideas
  • Draft a step-by-step theme of the game, rules, and other aspects that will tie it together
  • Draft other aspects of the game such as the length of a game session, number of player, and easy to follow rules
  • Discover how the game works and flows with real-life players
  • Evaluate what clicks well with your players and what aspects fall flat
  • Assess your best game mechanics which makes the game easy pick up, and to be played over and over
Session 3
Apply Game-Thinking to a Non-Game Context
  • Define your measurable business objectives.
  • Identify what you want your players to do.
  • Classify player types and create learner personas.
  • Craft a compelling storyline using the 7 elements of a story.
  • Weave allegories to make the training stick.
Session 4
Explore Reward Systems, Psychology, and Motivations of Player Behavior
  • Build relevant, challenging, and fun activities so participants want to engage.
  • Mix the appropriate amount of competition, collaboration, group and individual quests, challenges, and achievements to earn points, badges, and other rewards.
  • Give different kinds of feedback that will encourage the players continued action.
  • Assess how to deploy your system.
  • Create an overall design that appeals to different senses - touch, sight, and sound - using colors, designs, textures, and manipulatives.

 Monica Cornetti   Jonathan Peters


Monica Cornetti
Sententia Gamification
Monica with individuals and organizations who want to learn how to think playfully to achieve uncommon results. A gamification speaker and designer, Monica is recognized as one of the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry. Hired for her skill as a gamification speaker and strategist and is considered at the top of her field in gamification design (ILT, vILT, eLearning, and Hybrid) for corporate training and adult education. When she is not busy transforming dry, dull, and boring training with gamification, Monica can be found “researching” gameplay with her grandchildren.

Jonathan Peters
Sententia Gamification
As Motivation Officer at Sententia, Jonathan has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification. Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.

Course Dates

Course Dates

Course is limited to 24 participants

2024 DATES: There are no remaining 2024 course dates. Join our 'Stay Informed' list and we'll let you know when 2025 dates are available.
Session 1:  Coming in 2025!
Session 2:  Coming in 2025!
Session 3:  Coming in 2025!
Session 4:  Coming in 2025!

Each session is 3 hours in length.

All sessions start at 1:00 pm Eastern Time (New York time). Here is the time of the sessions listed in various time zones:
10:00 am - 1:00 pm Pacific Time (PT)
11:00 am - 2:00 pm Mountain Time (MT)
12:00 pm - 3:00 pm Central Time (CT)
1:00 pm - 4:00 pm Eastern Time (ET)

For times in other cities, visit Time & Date Converter. All sessions are recorded. In order to earn your Certificate of Completion, you must log in for and participate in each live course and successfully complete any homework assignments by specified deadlines. Recordings of sessions are intended for review purposes only.

Course Rates

Course Rates

Early-Bird Registration 30+ days prior to course start date: $845

Registration within 30 days of course start date: $995

Train as a Team and Save!
For information on group discounts, visit fees & discounts.

Course Equipment

Course Equipment

IMPORTANT - You'll participate in online and collaborative activities in a number of ways, each designed to provide a unique means to interact and learn from experts and colleagues. All course delivery software operates at Internet connection speeds of 56.6 kbps or better, on PC, Mac and Unix platforms. Programs will use teleconferencing or VoIP (voice over Internet Protocol.) The login instructions emailed to you approximately one week prior to the start of the course will outline platform use as well as any headset requirements or suggestions. Each registrant must provide their own laptop or desktop computer in order to fully participate in the course as mobile applications such as Zoom and Adobe Connect have limited feature functionality that may prohibit you from fully experiencing class activities. Please test your login information a minimum of 48 hours in advance on your course start date on the computer you will be using for the course.

What Others are Saying

What Others Are Saying

Hear what past attendees have to say about this and other Certificate Courses. Read the testimonials.  

ATD Initial Eligibility and Recertification

Training Magazine Certificates have been pre-approved by the ATD Certification Institute to offer educational programs that can be used towards initial eligibility and recertification of the Certified Professional in Talent Development (CPTD) and Associate Professional in Talent Development (APTD) credentials.  For questions on initial eligibility and recertification, visit ATD Certification Institute

This program has been approved for a maximum of 12 points.

Certificate of Completion         eBadge

Certificate of Completion and eBadge

After successfully completing your certificate program, you will receive a professionally produced Certificate of Completion and an eBadge. eBadges are transforming how your hard-earned achievements are recognized, shared and rewarded. You can showcase eBadges in your email signature or on social media sites like LinkedIn, Facebook and Twitter.

Back to Top