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Program Leader

 
 


Clark N Quinn, Ph.D.
Executive Director, Quinnovation
Author, Engaging Learning: Designing eLearning Simulation Games


 

 

   
 

 

 

We recommend you register a minimum of one week in advance of a course to obtain any pre-course assignments and ensure your computer is properly configured for the online environment.
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ENGAGING LEARNING: THE SIMULATION GAME DESIGN CERTIFICATE

Online ScheduleLearn MoreRegister

Runs December 5 - 19, 2007
Register now, space is limited!

Live & Online

Why is everyone so excited about learning simulations? In this certificate, you will learn not only why immersive learning simulations are so powerful, you'll learn how to systematically design them. You'll understand when and where to use simulations, and how to create them to achieve meaningful learning outcomes. The goal is to demystify the hype surrounding games to turn them into a practical part of a designer's toolkit.

Certificate Program: Engaging Learning - The Simulation Game Design

Instructor

Pre-Workshop and/or Interim Assignments:
Before the workshop, attendees should have experience with at least one genre of computer game, and two articles will be provided. A fun task will be assigned between each week.

Program Details

Session 1

  • Elements of effective learning practice
  • Game genres and learning potential
  • Elements of engaging experiences
  • Synergy: why learning should be ‘hard fun’

Session 2

  • Design review
  • Objectives, Decisions, Consequences, and Misconceptions
  • Audience Interests

Session 3

  • The Concept Document
  • Systematic Creativity
  • Settings

Session 4

  • Elaborating the Concept
  • Writing & Media
  • Exaggeration

Session 5

  • Workshop
  • Production
  • Evaluation
  • The Future

  • Exercise the alignment between engagement and effective education
  • Experience a useful form of meaningful objectives
  • Use the consequences of choices to create action
  • Explore the value of misconceptions
  • Identify the roles SMEs can play in the design process
  • Apply audience motivations as a guide in design
  • Design a game solution to a learning goal
  • Extend a game design using systematic principles
  • Understand the role of models
  • Consider tradeoffs in production approaches
  • Review evaluation steps



Learners should have experience with at least one computer/console/handheld game genre, and have designed at least one eLearning course.

This program is aimed at designers and developers who are interested in exploring making their learning engaging, and who either are interested in, or charged with, adding simulations/games to their courses.

  • Lecture
  • Exploration
  • Independent reading
  • Group discussion
  • Guided case study
  • Exercises and activities

Online Course Schedule

Day 1: Wednesday, Dec. 05, 2007 (2 hours) 2:30 pm - 4:30 pm EST
   
Day 2: Tuesday, Dec. 11, 2007 (2 hours) 2:30 pm - 4:30 pm EST
   
Day 3: Wednesday, Dec. 12, 2007 (2 hours) 2:30 pm - 4:30 pm EST
   
Day 4: Tuesday, Dec. 18, 2007 (2 hours) 2:30 pm - 4:30 pm EST
   
Day 5: Wednesday, Dec. 19, 2007 (2 hours) 2:30 pm - 4:30 pm EST

Each session (December 05-19, 2007) will be 2 hours long and start at 2:30pm Eastern Standard Time. There will be opportunities to ask questions during the sessions as well as through the Training Live & Online community discussion forum. All sessions times are listed in Eastern Time (EST, New York time).

Again, note that all sessions times above are listed in Eastern Time (EST, New York time). For times in other time zones, visit this link. Live sessions will be recorded for those who wish to go back and review or who must miss a live session.
 

Registration Details
Register for this certificate program now to reserve a virtual seat. See below.

Fee:

Registration: US $995

Train as a Team and Save!
For questions on group discounts, call 888.222.9749 x81, or contact us for details.

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   Register now, space is limited!
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